Earning sweet KSP 2 success required a lot of trial and error and back-of-napkin math. I, a fool convinced of my own intelligence, thought this would be pretty easy. Instead I set a basic goal: Make a ship and successfully guide it into orbit. In early access, KSP 2 doesn’t yet have a career mode, so there aren’t contracts or objectives to guide my time. I’m trying the game as a newcomer, having only spent a small handful of hours with Kerbal Space Program, during which I developed an intense appreciation for, and terror about, its complex and fairly realistic physics model. The game launches (pun intended) into early access on Friday, with a sandbox mode available. In Kerbal Space Program 2, you meticulously build rocket ships to launch into orbit around the planet Kerbin, and eventually explore other celestial bodies across the cosmos. ![]() Oh, to be an astronaut, flying away from Kerbin and into the great frontier of space.
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